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Unity game systems

Unity game systems and tools your team can reuse

Unity game systems development for gameplay, editor tooling, and reusable C# packages. Start with a bounded sprint and documented integration.

Best for: Indie teams and creators who need a reliable gameplay system or a faster content workflow.

Common problems

  • +Common systems are rebuilt for every game
  • +Content workflows depend on repetitive editor tasks
  • +A prototype is difficult to integrate or extend

What we build

  • +Gameplay, progression, inventory, and data systems
  • +Custom Unity editors and creator tools
  • +Reusable C# packages and integration examples

Typical deliverables

  • +Agreed Unity version and integration boundary
  • +Working system with sample usage and validation
  • +Source repository and integration documentation

Buying paths

Clear starting points, followed by a written scope

Launch or Automation Sprint

from $3,500.00

One bounded workflow, dashboard slice, MVP feature, creator tool, or focused integration.

  • + Scope review and implementation plan
  • + Production-ready scoped deliverable
  • + QA and handoff documentation
  • + 14-calendar-day correction window for reproducible in-scope defects

Prices are in USD, from the published pricing policy or its standard fallback. A sprint covers a bounded deliverable; it is not a promise to finish an entire application in one week. The written quote controls scope, assumptions, support, and final price.

Related proof

Related projects and implementation notes

Time Chronicles
GameFeatured

Early access

Time Chronicles

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Early access

A polished history game with solo challenges, shared play, deck building, and player-influenced content.

Audience: Players, families, educators, and curious minds who enjoy history and social games

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Random Loot System
RPG Maker PluginFeaturedCase study

Released

Random Loot System

Links1
ReleasedAug 2024

A reusable plugin that gives RPG Maker creators a cleaner way to manage loot logic, rewards, and balancing workflows.

Audience: RPG Maker creators who need more flexible progression and reward systems

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Timeless: The Last Artifacts
GameFeaturedCase study

Released

Timeless: The Last Artifacts

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ReleasedNov 2025

A compact but ambitious interactive product exploring procedural gameplay, narrative framing, and rapid concept execution.

Audience: Players, creators, and teams interested in experimental interactive products

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Your first project

One week. Clear deliverables. A repo you keep.

For your first project, we agree a one-week sprint, written deliverables, acceptance criteria, and a fixed quote before work starts. If the delivered code does not meet those agreed criteria, you pay nothing and keep the project repository.

  1. 01

    Agree the scope and acceptance criteria

  2. 02

    Build and review the working code

  3. 03

    Accept and pay, or keep the repo at no charge

No payment is due before acceptance. The written pilot agreement records the review process, handoff, and ownership; existing third-party and open-source licenses still apply. Any optional third-party costs require your agreement before work starts. Additional scope needs a separate quote.