Custom software developer, systems architect, toolmaker, and game-tech builder

Custom Software, Tools, and Game Systems That Ship

Led by Mony Dragon — building production software, game systems, and AI-assisted workflows.

Start with working software you can try and code you can inspect. Then define one useful thing we can build for you.

Live Proof

Real things. Ready to explore.

Play a game, inspect an implementation, and follow the decisions behind the work.

Time Chronicles, a playable history timeline game

Playable now · Web game

Time Chronicles

Put history in order. Explore timeline challenges, solo play, and shared games in a working product you can open right now.

rpgmaker plugin

Random Loot System

A reusable plugin that gives RPG Maker creators a cleaner way to manage loot logic, rewards, and balancing workflows.

Inspect project and links →

game

Timeless: The Last Artifacts

A compact but ambitious interactive product exploring procedural gameplay, narrative framing, and rapid concept execution.

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web

Monydragon.com — Business Operations Hub

One live application connects the public conversion path to the private workflows used to operate and grow the business.

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Implementation in progress · Mony Dragon

Dragon Pixel Engine

Dragon Pixel Engine is a standalone editor and engine architecture for Windows, macOS, and Linux. It combines a portable authoring core, component-based C++ and C# workflows, isolated preview and play processes, and runtime adapters for MonoGame and the still-experimental KNI path.

The accepted 1.0 architecture is being implemented and tested. Windows and Ubuntu evidence covers substantial editor/runtime foundations, while macOS, packaging, accessibility, complete slice acceptance, and broad KNI conformance remain open gates.

Read the project overview →Inspect the public repository →

People behind the work

Meet Mony

Mony Dragon portrait

Mony Dragon

Founder · Software architect & developer

Mony builds production software, internal tools, game systems, and AI-assisted workflows. His published career spans enterprise applications, cloud integrations, mobile and desktop development, and technical leadership. At Dragon Lens Studios, his work includes game code, reusable Unity systems, and creator tooling; his DevOps role at Lockheed Martin included Unity and C# build pipelines. You can inspect the projects and career timeline directly.

Your first project

One week. Clear deliverables. A repo you keep.

For your first project, we agree a one-week sprint, written deliverables, acceptance criteria, and a fixed quote before work starts. If the delivered code does not meet those agreed criteria, you pay nothing and keep the project repository.

  1. 01

    Agree the scope and acceptance criteria

  2. 02

    Build and review the working code

  3. 03

    Accept and pay, or keep the repo at no charge

No payment is due before acceptance. The written pilot agreement records the review process, handoff, and ownership; existing third-party and open-source licenses still apply. Any optional third-party costs require your agreement before work starts. Additional scope needs a separate quote.

A transparent sprint starting point

Launch or Automation Sprint: from $3,500.00 USD for a bounded workflow, tool, integration, or product slice. We confirm a fixed quote and the one-week pilot scope before starting.

The pilot acceptance promise above applies to an agreed first-project pilot. Larger projects and additional scope receive a separate written quote.

Book a Scoping Call

What we deliver

Choose the work you need

Custom software development

Custom software development for internal tools, portals, and web applications. Start with a scoped one-week sprint, clear pricing, and code you own.

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Unity game systems

Unity game systems development for gameplay, editor tooling, and reusable C# packages. Start with a bounded sprint and documented integration.

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MVP development

MVP development for founders: turn a defined user need into a working product, with a one-week pilot, transparent sprint pricing, and a maintainable architecture.

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AI-assisted workflows

AI-assisted workflows for drafting, retrieval, classification, and triage, with human review, clear data boundaries, and transparent sprint pricing.

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Building in public

Read the code. Follow the work.

Public repositories and technical notes let you assess how we build. Each repository states its own license and development status.

Projects

Building Dragon Budget, Training Monica, and Accidentally Becoming a Tiny Software Goblin

I’ve been building Dragon Budget, setting up Monica as my personal AI assistant, and turning my messy creative process into something a little more organized — with only a moderate number of chaos gremlins involved.

By Mony Dragon

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General

Moving Mountains and "Vibe Coding": A Transhumanist’s Guide to the Future

Listen, I’ve been in the software development trenches for over 22 years—starting back in 2003 when "the cloud" was just something that ruined your picnic. I’ve seen tech trends come and go, but the era we’re stepping into? It’s different. We are currently holding the power to move mountains with no...

By Mony Dragon

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General

The Reality of Modern Software Development

Coding isn’t a 90s hacker movie—it’s an AI-driven evolution. Discover how to avoid being a fragile "vibe coder," master prompt engineering, and survive as an indie developer.

By Mony Dragon

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Need a different way to get started?

We can discuss cash, trade, or a mixed arrangement with a written scope and clear responsibilities.