Custom software developer, systems architect, toolmaker, and game-tech builder
Welcome to the world of Monydragon
Games, streams, stories, and the projects I am building — welcome home.
Play Time Chronicles, catch a stream, join The Dragon’s Den, or explore the software and services behind the work.
Streams & community
Come hang out live
Live status unavailable or offlineJoin me for games, building projects, and conversations with the community.
Platform status is checked up to every 15 minutes and may lag behind a broadcast.
YouTube
Status unavailableKick
Status unavailableLive Proof
Real things. Ready to explore.
Play a game, inspect an implementation, and follow the decisions behind the work.
Playable now · Web game
Time Chronicles
Put history in order. Explore timeline challenges, solo play, and shared games in a working product you can open right now.
rpgmaker plugin
Random Loot System
A reusable plugin that gives RPG Maker creators a cleaner way to manage loot logic, rewards, and balancing workflows.
Inspect project and links →game
Timeless: The Last Artifacts
A compact but ambitious interactive product exploring procedural gameplay, narrative framing, and rapid concept execution.
Inspect project and links →web
Monydragon.com — Business Operations Hub
One live application connects the public conversion path to the private workflows used to operate and grow the business.
Inspect project and links →Implementation in progress · Mony Dragon
Dragon Pixel Engine
Dragon Pixel Engine is a standalone editor and engine architecture for Windows, macOS, and Linux. It combines a portable authoring core, component-based C++ and C# workflows, isolated preview and play processes, and runtime adapters for MonoGame and the still-experimental KNI path.
The accepted 1.0 architecture is being implemented and tested. Windows and Ubuntu evidence covers substantial editor/runtime foundations, while macOS, packaging, accessibility, complete slice acceptance, and broad KNI conformance remain open gates.
People behind the work
Meet Mony

Mony Dragon
Founder · Software architect & developer
Mony builds production software, internal tools, game systems, and AI-assisted workflows. His published career spans enterprise applications, cloud integrations, mobile and desktop development, and technical leadership. At Dragon Lens Studios, his work includes game code, reusable Unity systems, and creator tooling; his DevOps role at Lockheed Martin included Unity and C# build pipelines. You can inspect the projects and career timeline directly.
Your first project
One week. Clear deliverables. A repo you keep.
For your first project, we agree a one-week sprint, written deliverables, acceptance criteria, and a fixed quote before work starts. If the delivered code does not meet those agreed criteria, you pay nothing and keep the project repository.
- 01
Agree the scope and acceptance criteria
- 02
Build and review the working code
- 03
Accept and pay, or keep the repo at no charge
No payment is due before acceptance. The written pilot agreement records the review process, handoff, and ownership; existing third-party and open-source licenses still apply. Any optional third-party costs require your agreement before work starts. Additional scope needs a separate quote.
A transparent sprint starting point
Launch or Automation Sprint: from $3,500.00 USD for a bounded workflow, tool, integration, or product slice. We confirm a fixed quote and the one-week pilot scope before starting.
The pilot acceptance promise above applies to an agreed first-project pilot. Larger projects and additional scope receive a separate written quote.
Book a Scoping CallWhat we deliver
Choose the work you need
Custom software development
Custom software development for internal tools, portals, and web applications. Start with a scoped one-week sprint, clear pricing, and code you own.
Explore deliverables and pricing →Unity game systems
Unity game systems development for gameplay, editor tooling, and reusable C# packages. Start with a bounded sprint and documented integration.
Explore deliverables and pricing →MVP development
MVP development for founders: turn a defined user need into a working product, with a one-week pilot, transparent sprint pricing, and a maintainable architecture.
Explore deliverables and pricing →AI-assisted workflows
AI-assisted workflows for drafting, retrieval, classification, and triage, with human review, clear data boundaries, and transparent sprint pricing.
Explore deliverables and pricing →Building in public
Read the code. Follow the work.
Public repositories and technical notes let you assess how we build. Each repository states its own license and development status.
Dragon Pixel Engine
Explore the public engine repository and follow its development.
View source on GitHub →DragonTools
Inspect a collection of utilities in application form.
View source on GitHub →Unity SQLite framework
Read the implementation of a database framework for Unity.
View source on GitHub →Projects
Building Dragon Budget, Training Monica, and Accidentally Becoming a Tiny Software Goblin
I’ve been building Dragon Budget, setting up Monica as my personal AI assistant, and turning my messy creative process into something a little more organized — with only a moderate number of chaos gremlins involved.
By Mony Dragon
Read update →General
Moving Mountains and "Vibe Coding": A Transhumanist’s Guide to the Future
Listen, I’ve been in the software development trenches for over 22 years—starting back in 2003 when "the cloud" was just something that ruined your picnic. I’ve seen tech trends come and go, but the era we’re stepping into? It’s different. We are currently holding the power to move mountains with no...
By Mony Dragon
Read update →General
The Reality of Modern Software Development
Coding isn’t a 90s hacker movie—it’s an AI-driven evolution. Discover how to avoid being a fragile "vibe coder," master prompt engineering, and survive as an indie developer.
By Mony Dragon
Read update →Need a different way to get started?
We can discuss cash, trade, or a mixed arrangement with a written scope and clear responsibilities.
