Mony Dragon

Software & Game Development Expert

Professional developer with over 10 years of development experience. A strong team leader who can handle difficult tasks with deadlines. Always using professional, testable, and readable code while staying on the cutting edge of technology!

Resume

Profile

Vastly Talented Software Engineer & Game Developer


About me

I have been working with computers and technology since I was small. My fascination with computers began when I was around 5 years old. Since that point, my interest in computers and software continued to increase exponentially.

By the time I was 11 years old, I was absorbed in Bethesda's widely-known game Morrowind. That game included a toolkit for creating mods, which intrigued me. I adeptly mastered this toolkit, and I started creating mods and learning how to program while having a surprising amount of fun learning the fundamentals of game design. This pivotal experience inspired my passionate career in software and game development.

Mony Dragon

Details

Name:
Mony Dragon
Age:
27 years
Location:
Kansas, United States

Experiences


Education

College of Western Idaho

2011 - 2013

Software Engineering Major Attended the College of Western Idaho at the Boise Campus 9300 W. Overland Road, Boise, ID 83709

MIT

2013 - 2016

Computer Science Major Attended MIT Open Courseware for Massachusetts Institute of Technology Online. https://ocw.mit.edu

Udemy

2010 - Current

Game Development, Programming, Design courses I have been studying online with Udemy since it founded in 2010. Always seeking more courses and adapting education as part of my development process. https://www.udemy.com

Lynda

2010 - Current

Game Development, Programming, Design courses I have been studying online with Lynda since 2010. I find occasional course material on Lynda when Udemy and Pluralsight lack the material. https://www.lynda.com

PluralSight

2016 - Current

Programming, Design courses I have been studying online with PluralSight since 2016. One of my preferred sites for resources for programming and design pattern courses. https://www.pluralsight.com


Career

Dragon Lens Studios Inc.

May 2014 - Present

CEO & Director of Development

As CEO: I am currently leading a team of talented professionals from varies locations throughout the world. Handing executive roles and promoting the company. Hiring professionals that can join the community with the goal bring our studios together effectively and efficiently. I also oversee projects and interact with all of my project managers and executive officers.

As the Director of Development: I lead and maintain all of our current development projects. I oversee development directly with the talented professionals that work tirelessly on all of our projects. I am also active in on front line development, Creating tools and game utilities along with game content myself.

Super Systems Inc. (MSA)

April 2017 - June 2018

Senior Software Engineer Worked as a Senior Software Developer designing, building the architecture and developing applications and tools for several large clients.

Specialty Fulfillment Center

October 2016 - April 2018

IT & Software Director Managed and operated all technical services for the company. Handling the networks, servers, devices on site. Manages the SQL database administration for the website and internal tools. Optimizes technical workflow and devices utilized by the company as well directs towards improvements and modifications to the current computer/network infrastructure.

Hewlett Packard (HP)

April 2013 - September 2016

Lead Software QA Engineer Tier 3 Worked with hardware engineers working on enterprise class printers and other devices. Supported direct support and troubleshooting and analysis for a lab full of devices alone.

Microsoft

March 2013 - April 2014

Software Testing Team Lead Helped direct and manage medium sized teams while supporting Microsoft in the efforts to release and QA Windows Store.

WDS Global

February 2012 - September 2012

Technical Support Supervisor Lead a large team of over 20 people with technical support telecommunication support for Android/IOS/BlackBerry devices. While making sure to coach and train new team members on a consistent basis.

Apple

October 2011 - January 2012

Technical Support Supported IOS, OSX, and AirPort devices as a technical support representative.

AT&T

November 2010 - October 2011

Technical Support Manager Lead a large team of over 20 people with technical support telecommunication support for Android/IOS/BlackBerry devices. While making sure to coach and train new team members on a consistent basis.

Dangerous Dave's Designs

January 2008 - September 2010

Website Developer / Tool Developer / Network Support Assisted with serval facets within the company when it came to supporting the computers and software used to operate the business. Helped with the website and consultation. Assisted with creating tools to allow more efficient printing and scanning. Protected the network and secured computers and networks. Repaired hardware and software issues with company computers.

Skills


Programming Languages

  • C#
  • JSON
  • XML
  • PowerShell
  • YAML
  • Java
  • Javascript
  • TypeScript
  • Ruby
  • Visual Basic
  • PowerShell
  • Objective-C
  • C++
  • Python
  • Lua
  • HTML
  • JQuery
  • Bootstrap
  • PHP
  • CSS
  • AWS
  • AZURE

Game Engines

  • Unity
  • RPG Maker VX Ace
  • RPG Maker XP
  • RPG Maker MV
  • Unreal Engine
  • GameMaker Studio
  • CRYENGINE

Tools

  • Visual Studio 2012-2017
  • Git (GitHub.com & GitLab.com)
  • TFS (Team Foundation Server)
  • GitKraken (Git Client)
  • Visual Studio Code
  • Notepad++
  • ReSharper (VS Extension)
  • Mirosoft Excel
  • Mirosoft Word
  • Mirosoft Powerpoint
  • Mirosoft Visio
  • SQL Server Management Studio
  • IIS (Internet Information Services)
  • Open Broadcaster Software
  • Sony Vegas
  • FileZilla

Projects


Unity (Games)

Phantasy Quest: The Prologue

October 2015 - Present

Elevator Summary

Phantasy Quest is a throwback to old-school RPG’s like Final Fantasy, Dragon Warrior/Quest, and Chrono Trigger with new engine mechanics; an engaging, elaborate, player-driven storyline; and classic elements interleaved together blending new and old concepts together that fans of RPGs have craved for years.

Concept

Phantasy Quest: The Prologue is a very dynamic and diverse game that is constantly changing. It has a turn based combat system similar to the Final Fantasy series. Story Progression utilizes the player’s choices to have an impact on the end result of the story. Replayability is achieved through several different difficulty modes, a new game plus system, and procedurally randomized environmental events and areas. Phantasy Quest also references and parodies a variety of popular trends in gaming and other media.


Game Page: Phantasy Quest: The Prologue Itch.io

Project Roles: Lead Developer, Game Designer

Team Size: 12

Release Date: TBA

Platforms

  • Windows
  • Linux
  • OSX
  • Android
  • IOS

Languages/Frameworks/Applications

  • Unity
  • C#
  • JSON
  • SQlite
  • Game Character Hub
  • Tilemap
  • Visual Studio 2015/2017

Shell Shook

August 2018 - Present

Elevator Summary

Shell Shook is a top down, radioactive barrel hell shooter! Fight back against the onslaught of bullies as you run and barrel your way through the arena. Manage your health and radiation levels while fighting the bullies with an unholy amount of radiation filled barrels!

Concept

Shell Shook is a fast paced action survival game; Where you the player must survive waves of dangerous toxic and radioactive explosions all while avoiding and abolishing the mutants that swarm you.


Game Page: Shell Shook Itch.io

Project Roles: Lead Developer, Game Designer

Team Size: 8

Release Date: 8/20/2018

Platforms

  • Windows
  • Linux
  • OSX
  • Android (Release TBA)
  • IOS (Release TBA)

Languages/Frameworks/Applications

  • Unity
  • C#
  • JSON
  • Visual Item Database
  • Adobe Photoshop
  • Visual Studio 2017
  • FMOD

Quick Cube

March 2018 - Present

Elevator Summary

It's Cube time! Speed through several modes of cube fun with Quick Cube! You can customize your cube and embark on your journey to become the best cube that ever lived! Equip your cube with power-ups and defeat those baddies out to break your cube down! In this fast paced 3D Action/Adventure/Platformer

Concept

Quick Cube is a 3D Action/Adventure platformer that is designed with several different game modes; Story/Endless/Custom. Each mode will allow the player to experience the game in a different way. The Story mode will unlock more pieces to be used in Custom mode and will tell a story and journey for your cube. Endless Mode is a casual highscores competition where the player will run through a gauntlet of randomly generated maps and spawns and will get a score at the end to compare to other players. Custom mode will allow the player to make maps and share maps with the community to have their cubes face each gauntlet.


Project Roles: Everything

Team Size: 1

Release Date: TBA

Platforms

  • Windows
  • Linux
  • OSX
  • Android
  • IOS (Release TBA)

Languages/Frameworks/Applications

  • Unity
  • C#
  • JSON
  • Adobe Photoshop
  • 3DS Max
  • Visual Studio 2017


Unity (Unity Assets)

Modular Database Framework

June 2017 - Present

Summary

The Modular Database Framework asset is designed to make it easier for Technical/Non-Technical workflows working with databases within Unity. This system is a self-contained Database engine that runs purely with C# and Unity backend. Using this system you can create Database Structures and use them easily with any Unity project. This system utilizes several different Database Structures based on your needs. Some of the options include: [Scriptable Objects, SQLite, MySql, etc..] This system is very dynamic and very easy for a non-programmer to use in their unity projects easily.


Project Roles: Everything

Team Size: 1

Release Date: TBA

Platforms

  • Unity

Languages/Frameworks/Applications

  • Unity
  • C#
  • JSON
  • SQLite
  • MySQL

SQLite Database Integration for Unity / Editor Database System

June 2015 - Present

Summary

The SQLite Database Integration for Unity, Is a library designed for Unity to be a Object Relational Mapper tool for Unity based C# environment architecture. Similar to other object relational mapper libraries this will allow users to wrap their objects in this tool so they can easily perform CRUD operations to a SQLite database. This asset is to make the pain of working with databases in Unity a lot lesser.


Project Github: Github Repository

Project Roles: Everything

Team Size: 1

Release Date: 9/10/2016

Platforms

  • Unity

Languages/Frameworks/Applications

  • Unity
  • C#
  • JSON
  • SQLite
  • MySQL


WPF (C#)

Dosimetry Scanning Project

June 2015 - Present

Summary

Designed and developed a desktop interface responsible for scanning, validating and uploading documents to an existing records repository. The application would folder scan, verify the convention and format and alert the user to update / correct any discrepancies with the files prior to submission. The application was designed for teams to be running the process concurrently and was designed to handle large batches of over 10K files daily per user.


Project Roles: Lead Developer, Architect

Team Size: 10+

Release Date: July 2018

Platforms

  • Windows

Languages/Frameworks/Applications

  • Visual Studio 2017
  • C#
  • XML
  • Oracle
  • MySQL
  • SOAP
  • WFS
  • TFS
  • COTS: OpenText
  • XAML


MVC Site (C#, Javascript, Jquery, CSS, HTML)

Document Control Web Application / CMS

June 2017 - June 2018

Summary

Designed and developed a web application to help users upload, merge and enter metadata for documents that were then being transferred to an internal record control interface.


Project Roles: Lead Developer, Architect

Team Size: 10+

Release Date: June 2018

Platforms

  • WEB

Languages/Frameworks/Applications

  • Visual Studio 2017
  • C#
  • MVC
  • Javascript
  • CSS
  • HTML
  • Jquery
  • XML
  • Oracle
  • MySQL
  • SOAP
  • WFS
  • TFS
  • COTS: OpenText
  • XAML

Contact

“The secret to doing anything is believing that you can do it. Anything that you believe you can do strong enough, you can do. Anything. As long as you believe. ”
- Bob Ross



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