About Mony Dragon
A builder who moves between software architecture, tooling, and interactive product design
Mony Dragon builds software that is practical, technically credible, and memorable to use. The work spans business systems, dashboards, automations, custom apps, Unity tooling, game systems, and creator-focused products.
How I work
The throughline is not one framework or one trend. It is solving real problems with the right mix of architecture, tooling, and fast iteration.
That means being comfortable building internal business software one week, refining a reusable game system the next, and shaping automation or AI-assisted workflows wherever they meaningfully improve speed and quality.
Working principles
- +Lead with outcomes and system clarity.
- +Prefer maintainable architecture over flashy complexity.
- +Build tools that make future work easier.
- +Keep technical decisions grounded in product reality.
Technical Breadth
From business systems to creator tooling
Game-Tech & Tooling
Architecture & Delivery
Selected Experience
March 2014 - Present
Director of Development
Dragon Lens Studios
Design and Develop Game Code and Tooling
Apr 2023 - Apr 2024
Senior Software Developer / IT Support Specialist
NDA Contract
Developed and maintained web application and Android/IOS application
Nov 2022 - Feb 2023
DevOps Engineer
Lockheed Martin
Maintained and configured CI/CD pipelines for Unity projects and C# core projects
Feb 2022 - Nov 2022
Software Developer
American Barcode and RFID
Developed RESTful APIs into microservices for Scanits project
Sep 2021 - Feb 2022
Software Developer
Transplant Connect
Developed and maintained ITX-Transplant systems website for several clients
Proof Of Work
A mix of software, tools, and interactive systems
Pixel Engine for Unity
A versatile engine tailored for Unity, equipped with dialogue, data, and systems tooling ideal for retro-inspired games.
Random Loot System
A comprehensive loot table system for RPG Maker MV & MZ with flexible reward definitions and plugin commands.
Count Me Up by Mony
A bright early money-counting game built around real U.S. coins and bills.
Need someone who can move between architecture and execution?
If you need a technically broad builder for software, automation, tooling, or interactive products, the best next step is a focused project inquiry.