About Mony Dragon

A team that moves between software architecture, tooling, and interactive product design

Mony Dragon builds software that is practical, technically credible, and memorable to use. The work spans business systems, dashboards, automations, custom apps, Unity tooling, game systems, and creator-focused products.

How we work

The throughline is not one framework or one trend. It is solving real problems with the right mix of architecture, tooling, and fast iteration.

That means being comfortable building internal business software one week, refining a reusable game system the next, and shaping automation or AI-assisted workflows wherever they meaningfully improve speed and quality.

Working principles

  • +Lead with outcomes and system clarity.
  • +Prefer maintainable architecture over flashy complexity.
  • +Build tools that make future work easier.
  • +Keep technical decisions grounded in product reality.

Technical Breadth

From business systems to creator tooling

Software & Product

Next.jsReactJavaScriptTypeScript.NETC#APIsDashboardsAutomation

Game-Tech & Tooling

UnityCustom game systemsPluginsEditor toolingInteractive productsPrototype pipelines

Architecture & Delivery

System designCI/CDCloud workflowsDeveloper toolingRefactoringAI-assisted workflows

Selected Experience

March 2014 - Present

Director of Development

Dragon Lens Studios

Design and Develop Game Code and Tooling

Apr 2023 - Apr 2024

Senior Software Developer / IT Support Specialist

NDA Contract

Developed and maintained web application and Android/IOS application

Nov 2022 - Feb 2023

DevOps Engineer

Lockheed Martin

Maintained and configured CI/CD pipelines for Unity projects and C# core projects

Feb 2022 - Nov 2022

Software Developer

American Barcode and RFID

Developed RESTful APIs into microservices for Scanits project

Sep 2021 - Feb 2022

Software Developer

Transplant Connect

Developed and maintained ITX-Transplant systems website for several clients

View full experience

Proof Of Work

A mix of software, tools, and interactive systems

GamePlayers, families, educators, and curious minds who enjoy history and social games

Time Chronicles

A polished history game with solo challenges, shared play, deck building, and player-influenced content.

RPG Maker PluginRPG Maker creators who need more flexible progression and reward systems

Random Loot System

A reusable plugin that gives RPG Maker creators a cleaner way to manage loot logic, rewards, and balancing workflows.

GamePlayers, creators, and teams interested in experimental interactive products

Timeless: The Last Artifacts

A compact but ambitious interactive product exploring procedural gameplay, narrative framing, and rapid concept execution.

Need a team that can move between architecture and execution?

If you need technically broad builders for software, automation, tooling, or interactive products, the best next step is a focused project inquiry.