About Mony Dragon

A builder who moves between software architecture, tooling, and interactive product design

Mony Dragon builds software that is practical, technically credible, and memorable to use. The work spans business systems, dashboards, automations, custom apps, Unity tooling, game systems, and creator-focused products.

How I work

The throughline is not one framework or one trend. It is solving real problems with the right mix of architecture, tooling, and fast iteration.

That means being comfortable building internal business software one week, refining a reusable game system the next, and shaping automation or AI-assisted workflows wherever they meaningfully improve speed and quality.

Working principles

  • +Lead with outcomes and system clarity.
  • +Prefer maintainable architecture over flashy complexity.
  • +Build tools that make future work easier.
  • +Keep technical decisions grounded in product reality.

Technical Breadth

From business systems to creator tooling

Software & Product

Next.jsReactJavaScriptTypeScript.NETC#APIsDashboardsAutomation

Game-Tech & Tooling

UnityCustom game systemsPluginsEditor toolingInteractive productsPrototype pipelines

Architecture & Delivery

System designCI/CDCloud workflowsDeveloper toolingRefactoringAI-assisted workflows

Selected Experience

March 2014 - Present

Director of Development

Dragon Lens Studios

Design and Develop Game Code and Tooling

Apr 2023 - Apr 2024

Senior Software Developer / IT Support Specialist

NDA Contract

Developed and maintained web application and Android/IOS application

Nov 2022 - Feb 2023

DevOps Engineer

Lockheed Martin

Maintained and configured CI/CD pipelines for Unity projects and C# core projects

Feb 2022 - Nov 2022

Software Developer

American Barcode and RFID

Developed RESTful APIs into microservices for Scanits project

Sep 2021 - Feb 2022

Software Developer

Transplant Connect

Developed and maintained ITX-Transplant systems website for several clients

View full experience

Proof Of Work

A mix of software, tools, and interactive systems

Unity AssetCreators, hobbyists, and developers building with reusable tooling

Pixel Engine for Unity

A versatile engine tailored for Unity, equipped with dialogue, data, and systems tooling ideal for retro-inspired games.

RPG Maker PluginCreators, hobbyists, and developers building with reusable tooling

Random Loot System

A comprehensive loot table system for RPG Maker MV & MZ with flexible reward definitions and plugin commands.

GameGamers, creators, and indie players

Count Me Up by Mony

A bright early money-counting game built around real U.S. coins and bills.

Need someone who can move between architecture and execution?

If you need a technically broad builder for software, automation, tooling, or interactive products, the best next step is a focused project inquiry.