About Mony Dragon
A team that moves between software architecture, tooling, and interactive product design
Mony Dragon builds software that is practical, technically credible, and memorable to use. The work spans business systems, dashboards, automations, custom apps, Unity tooling, game systems, and creator-focused products.
How we work
The throughline is not one framework or one trend. It is solving real problems with the right mix of architecture, tooling, and fast iteration.
That means being comfortable building internal business software one week, refining a reusable game system the next, and shaping automation or AI-assisted workflows wherever they meaningfully improve speed and quality.
Working principles
- +Lead with outcomes and system clarity.
- +Prefer maintainable architecture over flashy complexity.
- +Build tools that make future work easier.
- +Keep technical decisions grounded in product reality.
Technical Breadth
From business systems to creator tooling
Game-Tech & Tooling
Architecture & Delivery
Selected Experience
March 2014 - Present
Director of Development
Dragon Lens Studios
Design and Develop Game Code and Tooling
Apr 2023 - Apr 2024
Senior Software Developer / IT Support Specialist
NDA Contract
Developed and maintained web application and Android/IOS application
Nov 2022 - Feb 2023
DevOps Engineer
Lockheed Martin
Maintained and configured CI/CD pipelines for Unity projects and C# core projects
Feb 2022 - Nov 2022
Software Developer
American Barcode and RFID
Developed RESTful APIs into microservices for Scanits project
Sep 2021 - Feb 2022
Software Developer
Transplant Connect
Developed and maintained ITX-Transplant systems website for several clients
Proof Of Work
A mix of software, tools, and interactive systems
Time Chronicles
A polished history game with solo challenges, shared play, deck building, and player-influenced content.
Random Loot System
A reusable plugin that gives RPG Maker creators a cleaner way to manage loot logic, rewards, and balancing workflows.
Timeless: The Last Artifacts
A compact but ambitious interactive product exploring procedural gameplay, narrative framing, and rapid concept execution.
Need a team that can move between architecture and execution?
If you need technically broad builders for software, automation, tooling, or interactive products, the best next step is a focused project inquiry.