Cross-platform game engine and visual editor
Dragon Pixel Engine
A creator-focused 2D and 3D workflow over code-first game frameworks.
Dragon Pixel Engine is a standalone editor and engine architecture for Windows, macOS, and Linux. It combines a portable authoring core, component-based C++ and C# workflows, isolated preview and play processes, and runtime adapters for MonoGame and the still-experimental KNI path.
Explore Dragon Pixel Engine →Focus areas
- Familiar scene, hierarchy, Inspector, asset, and dockable-panel workflows
- Portable project data with explicit ownership and versioned boundaries
- Crash-isolated preview and play runtimes that preserve authoring state
- Reversible project operations and evidence-driven cross-platform gates
Current boundary
The accepted 1.0 architecture is being implemented and tested. Windows and Ubuntu evidence covers substantial editor/runtime foundations, while macOS, packaging, accessibility, complete slice acceptance, and broad KNI conformance remain open gates.