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Timeless: The Last Artifacts

Steampunk roguelite adventure

A compact but ambitious interactive product exploring procedural gameplay, narrative framing, and rapid concept execution.

Overview

A story-driven roguelite about preserving sanity and stability in a collapsing timeline of procedural chambers.

Problem

Rapid prototypes often feel disposable and fail to communicate a strong product concept.

Constraints

  • Build from 16 prompts inside a 12-hour production window.
  • Deliver a playable web/mobile release and make the source available for inspection.

Solution

Used a fast build process to ship a coherent roguelite concept with procedural progression and a clear thematic hook.

Evidence note

The playable release and linked public source repository provide direct evidence of the shipped work.

source backed

Outcomes

  • +
    Shipped a complete prototype on a compressed timeline
  • +
    Balanced narrative framing with replayable systems

Deliverables

Playable releaseSource codeWeb and mobile build

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