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Unity and game-tech systems

Reusable game systems and creator tools built for real production work

Unity tooling, gameplay architecture, plugins, and bounded technical product slices for indie teams and creators.

Best for: Indie teams, technical creators, and studios that need a reusable Unity system, editor workflow, plugin, or focused implementation push.

Common problems

  • +Core systems are rebuilt for every project
  • +Editor workflows create avoidable content bottlenecks
  • +A promising tool needs product-ready packaging and documentation

What we build

  • +Unity gameplay and data systems
  • +Editor tooling and reusable packages
  • +RPG and progression systems
  • +Creator-facing plugins and technical prototypes

Typical deliverables

  • +Scoped system architecture
  • +Working implementation or package
  • +Example usage and integration notes
  • +QA and handoff documentation

Buying paths

Clear starting points, followed by a written scope

Launch or Automation Sprint

from $3,500.00

One bounded workflow, dashboard slice, MVP feature, creator tool, or focused integration.

  • + Scope review and implementation plan
  • + Production-ready scoped deliverable
  • + QA and handoff documentation
  • + 14-calendar-day correction window for reproducible in-scope defects
Request this package

Starting prices come from the active commercial pricing policy. The written quote controls scope, assumptions, support, and final price.

Related proof

Relevant shipped work

Random Loot System
RPG Maker PluginFeaturedCase study

Released

Random Loot System

Links1
ReleasedAug 2024

A reusable plugin that gives RPG Maker creators a cleaner way to manage loot logic, rewards, and balancing workflows.

Audience: RPG Maker creators who need more flexible progression and reward systems

RPG Maker MVRPG Maker MZJavaScript
Timeless: The Last Artifacts
GameFeaturedCase study

Released

Timeless: The Last Artifacts

Links2
ReleasedNov 2025

A compact but ambitious interactive product exploring procedural gameplay, narrative framing, and rapid concept execution.

Audience: Players, creators, and teams interested in experimental interactive products

JavaScriptHTML5CSS
Pixel Engine for Unity
Unity AssetFeaturedCase study

In development

Pixel Engine for Unity

Published system groups5
In developmentOct 2024Multi-release product with ongoing iteration

A productized toolkit that reduces repeated systems work and gives small Unity teams a reusable starting point for data, gameplay, UI, and editor work...

Audience: Indie developers and teams building 2D or retro-inspired Unity projects

UnityC#Scriptable ObjectsNewtonsoft JSON

Start with the outcome, constraints, timeline, and budget

We will review fit, identify the next useful questions, and provide a written scope before any build begins.